ilt.fadf.ieu.edu.tr
Course Name | |
Code | Semester | Theory (hour/week) | Application/Lab (hour/week) | Local Credits | ECTS |
---|---|---|---|---|---|
Fall |
Prerequisites | None | |||||
Course Language | ||||||
Course Type | Required | |||||
Course Level | - | |||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | DiscussionGroup WorkProblem SolvingCase StudyQ&ACritiqueJuryExcursion / ObservationApplication: Experiment / Laboratory / Workshop | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | |
Learning Outcomes | The students who succeeded in this course;
|
Course Description |
| Core Courses | |
Major Area Courses | X | |
Supportive Courses | ||
Media and Managment Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Required Materials |
1 | Introduction to the course | none |
2 | Workshop / Overview of the entire graphic print production work flow. Printing methods, samples. Project 1 : Design for print. | Bring your favourite prints |
3 | Workshop / Leading, margin proportions, body and display faces, construction of the type area and grid. / Project 1 : Design for print. | Print your work and bring for discussion |
4 | Project 1: Idea development, projects in progress, research / Paper properties and how to choose paper. The post production and materials. | Print your work and bring for discussion |
5 | Project 1: Work in progress. | Print your work and bring for discussion |
6 | Project 1: Work in progress. | Print your work and bring for discussion |
7 | Project 1: Final reviews before jury / Jury. | Finalize your work and bring for jury |
8 | Project 2: Game design workshop by Onur Çaylı / Idea development, projects in progress, research | Bring your favourite game characters |
9 | Project 2: Game design workshop by Onur Çaylı / Idea development, projects in progress, research | Bring work for discussions |
10 | Project 2: Game design workshop by Onur Çaylı / Work in progress | Bring work for discussions |
11 | Project 2: Game design workshop by Onur Çaylı / Work in progress | Bring work for discussions |
12 | Project 2: Game design workshop by Onur Çaylı / Work in progress | Bring work for discussions |
13 | Project 2: Game design workshop by Onur Çaylı / Work in progress | Bring work for discussions |
14 | Project 2: Game design workshop by Onur Çaylı / Work in progress | Bring work for discussions |
15 | Project 2: Exhibition / Submission | Prepare and hang exhibition / prepare submission (as per briefs) |
16 | Revision |
Course Notes/Textbooks | Relevant sources will be stipulated in course outlines and project briefs |
Suggested Readings/Materials | See above |
Semester Activities | Number | Weigthing |
Participation | 1 | 10 |
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments | ||
Presentation / Jury | ||
Project | 2 | 90 |
Seminar / Workshop | ||
Oral Exam | ||
Midterm | ||
Final Exam | ||
Total |
Weighting of Semester Activities on the Final Grade | 3 | 100 |
Weighting of End-of-Semester Activities on the Final Grade | ||
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Course Hours (Including exam week: 16 x total hours) | 16 | 8 | 128 |
Laboratory / Application Hours (Including exam week: 16 x total hours) | 16 | ||
Study Hours Out of Class | 16 | 1 | |
Field Work | |||
Quizzes / Studio Critiques | |||
Portfolio | |||
Homework / Assignments | |||
Presentation / Jury | |||
Project | 2 | 22 | |
Seminar / Workshop | |||
Oral Exam | |||
Midterms | |||
Final Exams | |||
Total | 188 |
# | Program Competencies/Outcomes | * Contribution Level | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), | X | ||||
2 | To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, | X | ||||
3 | To be able combine images and words creatively in order to convey visual ideas | X | ||||
4 | To attain a high level of complex problemsolving using a variety of design methodologies, | X | ||||
5 | To understand the principles of compositional space | X | ||||
6 | To have a clear understanding of creative art direction, | X | ||||
7 | To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. | X | ||||
8 | To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, | X | ||||
9 | By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, | X | ||||
10 | To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, | X | ||||
11 | To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. | X | ||||
12 | To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. | X |
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest