11111

COURSE INTRODUCTION AND APPLICATION INFORMATION


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Course Name
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
Fall
Prerequisites
None
Course Language
Course Type
Required
Course Level
-
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Group Work
Problem Solving
Case Study
Q&A
Critique
Jury
Excursion / Observation
Application: Experiment / Laboratory / Workshop
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives
Learning Outcomes The students who succeeded in this course;
  • Generate a body of original visual research using established or self-designed methodologies
  • Use categorization and classification methods to organize visual research in accordance with a well-defined criteria
  • Use and apply problematization skills for generating design solutions from research
  • Recognize a need for developing individual strategies for work management and self-motivation
  • Evaluate, select and work within appropriate media for prototyping and outputing a range of designs
  • Critically reflect upon and document development of own designs using a variety of self-reflection methods including blogs, sketchbooks etc.
  • Finish and exhibit final designs to a high degree of craftsmanship
Course Description

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction to the course none
2 Workshop / Overview of the entire graphic print production work flow. Printing methods, samples. Project 1 : Design for print. Bring your favourite prints
3 Workshop / Leading, margin proportions, body and display faces, construction of the type area and grid. / Project 1 : Design for print. Print your work and bring for discussion
4 Project 1: Idea development, projects in progress, research / Paper properties and how to choose paper. The post production and materials. Print your work and bring for discussion
5 Project 1: Work in progress. Print your work and bring for discussion
6 Project 1: Work in progress. Print your work and bring for discussion
7 Project 1: Final reviews before jury / Jury. Finalize your work and bring for jury
8 Project 2: Game design workshop by Onur Çaylı / Idea development, projects in progress, research Bring your favourite game characters
9 Project 2: Game design workshop by Onur Çaylı / Idea development, projects in progress, research Bring work for discussions
10 Project 2: Game design workshop by Onur Çaylı / Work in progress Bring work for discussions
11 Project 2: Game design workshop by Onur Çaylı / Work in progress Bring work for discussions
12 Project 2: Game design workshop by Onur Çaylı / Work in progress Bring work for discussions
13 Project 2: Game design workshop by Onur Çaylı / Work in progress Bring work for discussions
14 Project 2: Game design workshop by Onur Çaylı / Work in progress Bring work for discussions
15 Project 2: Exhibition / Submission Prepare and hang exhibition / prepare submission (as per briefs)
16 Revision
Course Notes/Textbooks Relevant sources will be stipulated in course outlines and project briefs
Suggested Readings/Materials See above

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
90
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
8
128
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
1
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
22
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
188

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design (Multimedia, Photography, Graphic Design and Typography), X
2 To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey, X
3 To be able combine images and words creatively in order to convey visual ideas
X
4 To attain a high level of complex problemsolving using a variety of design methodologies, X
5 To understand the principles of compositional space X
6 To have a clear understanding of creative art direction, X
7 To attain proficiency on the implementation of production standards and to be able to use Visual Communication Design related software and communication technologies. X
8 To have an advanced level knowledge and experience in photography and video production, including image processing, editing and postproduction techniques, X
9 By using a second foreign language at least on an intermediate level, to be able to follow the information in Visual Communication Design and communicate with colleagues, X
10 To have social and ethical awareness in the stages of creating, applying and evaluating the practices related to Visual Communication Design, and to act consciously and sensitively in the application of these values, X
11 To take responsibility both as an individual and as a team member in order to solve creatively the unexpected and unforeseen complex design problems encountered in the Visual Communication Design practices. X
12 To utilize the ability to evaluate and criticize acquired knowledge and skills, to diagnose ones individual educational needs, and undertake selfdirected and continuous education in the discipline. X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 

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